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美国艺电有限公司

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美国艺电有限公司
 
       美国艺电有限公司Electronic Arts (EA)现在为全世界首屈一指的互动性娱乐软件制作发行商。EA的产品范围广泛,包括个人计算机游戏、Sony Play Station 1 & 2 、Xbox 电视游戏软件、任天堂GameCube、Game Boy Advance游戏软件等等。EA 是美国纳指上市公司,年收入超过30亿美元,业务分布26个国家,全球员工人数超过7,100位。艺电计算机软件(上海)有限公司现诚聘以下所述职位。
更多职位介绍,请登陆http://jobs.ea.com.cn
有意者请将应聘信及简历,电邮至:chinajobs@ea.com若申请任何与美工相关职位,请在邮件中附上美工作品
EA华中科技大学宣讲会时间: 2007-11-5  2:30PM           宣讲地址:国际学术交流中心8号楼3楼报告厅   现场可收简历作品
Technical Artist 技术美工
Location: Shanghai, China
Responsibilities:
  • Create Maya/Max scripts for dev. team needs
  • Create Maya/Max tools & plug ins based on dev. team needs
  • Setup animation rig and UI for animators
  • Optimize asset pipeline based on projects requirement
  • Meet production schedule with on-time delivery and quality
  • Train entry-level 3D artists on tools, techniques, pipeline and process
  • Assist project art leads to identify risks and optimize creation process
Requirements :
  • Ability to read, write and speak English
  • 3+ years of art production knowledge on shipped titles across multiple platforms
  • 3+ years of working knowledge of Maya or Max
  • Excellent 3D modeling, texturing skills and Scripting
  • Understand efficient techniques and hardware/software limitations
  • Team player with strong grasp of customer service, positive attitude, passion for games and proactive personality
  • May require travel as needed
Desirable Skills:
  • Experience in leading a team of production artists with great rapport
  • Efficient in following software packages
    - PhotoShop
    - Maya
    - 3D Studio MAX
    -- Visual Studios 
  • Experience in 3D CGI & game production
  • College degree in fine arts or computer science
  • Avid gamer
Software Engineer软件工程师
Location: Shanghai,China
Responsibilities:
  • Perform requirement analysis of customer specifications
    • Fully understand project/feature requirements
    • Thoroughly analyze the problem space
    • Interact directly with clients to clarify requirements
    • Produce clear and concise analysis documentation
  • Create technical design document
    • Research available solutions and their impact on existing code base and framework
    • Discuss solutions with peers and leads
    • Perform risk analysis of proposed solutions
    • Formulate object, functional-flow, and data-flow models of proposed solutions
  • Perform task planning
    • Create tasks to implement selected technical solutions
    • Produce time estimates for each task and sub-task
    • Produce task dependency graph
    • Work with project managers to create task schedules that will most effectively serve the needs of the project
  • Perform implementation work according to technical design and task schedules
    • Adapt to changes in plan and deadlines
    • Complete tasks on time
    • Fully test and debug deliverables
    • Own task results beyond deliverables
    • Communicate progress to peers, managers, and customers
    • Follow coding conventions and best practices
  • Create and improve end-user tools and data-build pipelines in a game production environment
  • Design and implement new or improved game-features on console and PC platforms
  • Assist team members in all aspects of development tasks
  • Participate in post-mortem
  • Continuously learn new technologies that are applicable to game development
Requirements:
  • Ability to read / write and speak English
  • 3+ years of C & C++ engineering experience on shipped titles across multiple platforms
  • Good debugging skills
  • Ability to understand and navigate within existing code bases
  • Ability to duplicate and maintain build environments
  • Ability to quickly integrate various components and troubleshoot problems
  • Ability to communicate effectively with internal staff members and external studio partners
  • Ability to adapt to project specific processes and coding practices
  • Team player with strong grasp of customer service, positive attitude, passion for games and proactive personality
  • May require travel as needed
Desirable Skills:
  • Proficient in C++, C#.NET, SQL, and assembly
  • Have good knowledge and experience in the following areas:
    - Game architecture
    - AI
    - 3D graphics
    - Online
    - Performance analysis and optimization
    - Memory management
    - Multi-threading
    - Debugging
  • Experience with writing Maya or 3D Studio Max plug-ins
  • College degree in Computer Science
  • Avid gamer
 
Production Artist 美术设计师
Location: Shanghai, China
Responsibilities:
  • Design and build 3D models per specification
  • Design and create 2D texture maps per specification
  • Generate texture mapping coordinates
  • Create 3D models at various levels of polygon resolutions
  • Optimize 3D models and 2D textures for game engine efficiency
  • Meet production schedule with on-time delivery and quality
  • Assist technical artists to estimate schedule and troubleshoot problems
Requirements :
  • 2+ years of art production knowledge
  • 2+ years of working knowledge of Maya or Max
  • Strong 3D modeling & texturing skills
  • Strong 2D PhotoShop skills
  • Ability to follow specific requirements and guidelines set forth by Project Managers and Lead Artists
  • Ability to communicate effectively with team members and managers
  • Team player with strong grasp of customer service, positive attitude, passion for games and proactive personality
  • May require travel as needed
Desirable Skills:
  • Ability to read, write and speak English
  • Efficient in following software packages
  • PhotoShop
  • Maya
  • 3D Studio MAX
  • Illustrator
  • Experience in 3D animation
  • Experience in game art production knowledge on shipped titles
  • College degree in fine arts or computer science
  • Avid gamer
                                                                                       by: ljl